![]() You need to get units out as quickly as possible, and the upgrades above are great help with that. While the other Home upgrades certainly have their uses the ones listed here are the best for POW hunting. Here's some of it Metal Slug The original Super Vehicle 001 a.k.a Metal Slug still makes a tribute in the game. Some of these vehicles are available during the boss fight and some do not. I let this sit at level 5 for a long time before putting more money into it. Metal Slug and the rest of the armored unit are there for the heroes to ride in, giving a major boost on defense, firepower and raw power. Destruction Bonus – You obtain more AP from killing enemy units as you level this, making it useful but not essential.But as consolation, if you free more POWs than your co-op partner (or you free 10 POWs without dying in single-player mode), you get a. This may not be as important as the three upgrades listed above, but it is still essential to keeping a good pace as you progress. Metal Slug is an old-school arcade game where things like the point bonus you get at the end of the level for the number of POWs you free is dependent on you getting to the end of the level without dying. MSP Gain – This increases the amount of MSP you get per stage, making it easier to upgrade your units and Home.For example, someone with a Production Speed level of 10 will be able to put out two Marcos faster than someone with a Production Speed level of 2. Production Speed – This increases the rate at which you can put out the same unit in a stage.A must-have, and should be upgraded whenever possible. Development Speed – This increases the rate at which you accumulate AP.That said, the increase from this is best paired with Rumi and Madoka Aikawa’s POW buffs. Sortie Level – This increases your Sortie Points value, and as such is one of the most important to upgrade when you can. ![]() ![]() Some Home upgrades are more helpful for speedy completion than others. As mentioned before, Solider and Rebel Infantry units are valuable assets when seeking POWs because of their cheap cost, fast production, and AoE grenade specials. The easiest way to get used to this is by testing out each unit.Īlong with all of the above, sometimes it’s just better to use cheap, low-power units to wear down the enemy base with specials. This means all short attacks will not have the same range, nor will all long attacks. Each attack or special has its own range, regardless of whether it’s listed as long or short in their stats.Tarma is the easiest unit to see how this works, as his shotgun range is short but can do damage to multiple enemies stacked directly in front of him. If an attack says spread, it will hit everything in range at once. the prisoner he appears atleast once in every metal slug from x onwords.An example of how “one target at a time works” lies in Eri, who’s laser special is technically single-target but can hit multiple enemies should they die one by one to her blast. If an attack says single, it will only hit one target at a time.
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